Classification
of bugs (A,B,C and Legal bugs)
An example of a Class B bug is the Fallout 4 settler Glitch, When the player character runs by a settler and doesn't correctly initiate dialogue the player character gets stuck as if they are talking to said NPC, However they are not which renders them unable to interact with anything in the world. Including the NPC that causes the glitch, However passing through to a another area through a load screen seems to fix this problem enabling players to carry on playing the game normally if they trigger a load screen.
Here is a video showcasing the bug and the players inability to interact with anything in the environment despite being free from of the binds of any instanced events in game such as dialogue or combat.
Contrary to the title of the video this is not a game breaking bug as it can be fixed by certain actions in game.
Performance bugs are bugs that affect the overall way a game runs, A performance bug make assets not behave the way they're intended or make the frame rate of a game drop. The game Bloodborne released with a performance bug that caused the games enemies to perform fewer and fewer actions over extended periods of play time, This issue is an example of a performance bug. It was eventually patched.
Class A Bug
An A Class Bug is a bug that is serious enough to force the player to turn off the system or reload a previous save. Often refereed to as game breaking bugs due to the fact the payer has to reset the game.
An example of an A class bug is in Portal 2, If the player picks up the small robot character Wheatley in Test Chamber 7 of Chapter 2 and completes the test while still holding Wheatley. The player can then no longer return to the lower levels of the test chamber else they will be stuck there and unable to continue due to the fact that the object that allows the player to continue through the game becomes glitched and cannot be placed, Rendering the puzzle impossible. The only way to fix this issue is to reload a previous save or reset the game this fact classifies this bug as an A Class Bug.
Here is a video showcasing the bug and the inability to continue through the game.
An example of an A class bug is in Portal 2, If the player picks up the small robot character Wheatley in Test Chamber 7 of Chapter 2 and completes the test while still holding Wheatley. The player can then no longer return to the lower levels of the test chamber else they will be stuck there and unable to continue due to the fact that the object that allows the player to continue through the game becomes glitched and cannot be placed, Rendering the puzzle impossible. The only way to fix this issue is to reload a previous save or reset the game this fact classifies this bug as an A Class Bug.
Here is a video showcasing the bug and the inability to continue through the game.
Class B Bug
A B Class Bug is a bug that hinders gameplay for the player but does not break the game if the bug can be fixed during gameplay, Be it over time or through other actions, The bug is not serious enough to be classed as an A Class bug.
Here is a video showcasing the bug and the players inability to interact with anything in the environment despite being free from of the binds of any instanced events in game such as dialogue or combat.
Contrary to the title of the video this is not a game breaking bug as it can be fixed by certain actions in game.
Class C Bug
A C Class bug is a bug in which the experience of the player is barely hindered. A lot of C Class Bugs are graphical bugs, Such as objects clipping through each other or particle effects glitching.
An example of a Class bug C Bug is the "Fallout 4 Explosion glitch" the particle effects for the cloud of smoke after and explosion don't render properly and thus produces a much cruder version of the smoke rising, This does not effect the ability to play the game but the quality of gameplay and in turn is Classed as a C class bug.
Here is a video showcasing the bug, Notice how the bug doesn't hinder the players ability to play the game as it is just a graphical issue.
Here is a video showcasing the bug, Notice how the bug doesn't hinder the players ability to play the game as it is just a graphical issue.
Legal Bugs
Legal bugs are bugs that breach copyright or other laws pertaining to companies and their logos. A game containing logos or objects that resemble those of real world companies and business's without permission contains a legal bug and if the legal bug stays within the game and is launched the companies that own the logos and/or images may sue the developers.
Performance
Bugs
Performance bugs are bugs that affect the overall way a game runs, A performance bug make assets not behave the way they're intended or make the frame rate of a game drop. The game Bloodborne released with a performance bug that caused the games enemies to perform fewer and fewer actions over extended periods of play time, This issue is an example of a performance bug. It was eventually patched.
Collision
Bugs
Collision bugs occur when an assets mesh doesn't fit its model this can lead to players getting stuck on corners of objects that don't exist and/or hitting invisible walls these types of bugs rarely cause extreme issues but a collision bug in the wrong place may bock of areas mandatory to the continuation of the game, which may lead to a gamebreaking glitch.
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